Agoraphobia was developed over the course of 8 weeks by Bloemetjes Ondergoed, a team of 5 students, including myself. The project ran during the Spring of 2016. During this project I tackled multiple facets of the development. I worked with Tim on parts of the design, was responsible for the Oculus integration, implemented the audio and modeled the metro station itself.

  • Tim Hendriksen – Game Design
  • Isabelle Veenhof – 2D & 3D Art
  • Glenn van Driel – Art & Concept Art
  • Alice Steneker – 2D & 3D Art
  • Koen van Eijk – Game Design, VR & Audio